![]() They just shoot on sight, awkwardly scatter to reposition, and relentlessly pursue. Enemies are dumb, behaving like the police fodder Cruelty Squad casts them as. That initial control shock has intent, a sign you probably shouldn't play this like most shooters, but also to make up for extremely simple enemy behavior. Keeping that cursor straight requires staying calm, and in a game that hits like the Winamp music visualizer, it's a unique challenge. I wouldn't want to gesture reload in every FPS game, but it adds to the unique pace and tension of Cruelty Squad, particularly when you're hastily pulling the mouse back to reload and retrain your aim before a guard turns and notices his dead pal behind him. It feels great with time though, like I'm shifting gears in a murderous man car. Most bizarrely, to reload you hold right-click and whip the mouse back. I love the contrast between the playful setting and more grounded gunplay, even if it feels like you're wearing your shoes on the wrong feet at the start. It's satisfying enough to feel sick about it. And the Balotelli Hypernova shotgun recoils with a solid thump, effective at mid-range like it's pumping out gravel-packed slugs. I'm partial to the New Safety M62 revolver, which has a lovely delay and subtle tilt animation to simulate the slow pull of a trigger. Handling tends towards realism, with recoil and spray patterns that lose accuracy if you're peeking corners, sustaining fire, or aiming from the hip. Depression clapīesides a few with surprising hooks, most of Cruelty Squad's 20-plus weapons are fairly restrained. ![]() Cruelty Squad is one of the most sinister, upsetting games I've ever played and I absolutely adore its total dedication to such an alienating tone. NPC faces shift beneath the polygons, the skies pulse with reds and purples, and the soundtrack underlines the dread with sparse plinks and hums like a Game Boy melting into the scorching blacktop of a dollar store parking lot. The art is a grotesque wonder, not a gimmick for Steam store thumbnails but a cohesive vision of a world under intense stress, sick and rotten and irredeemable. My eyes ache from scanning the truly strange spaces of Cruelty Squad, its sharp, shifting polygons plastered with low-resolution textures and strained, smiling faces. Cruelty Squad's level design is so broad that it even turns into a full-on horror game at times, and a good one at that. I found a few hidden levels, each more wild than the last, trips into seemingly impossible spaces where nightmares live. There's an intense apartment building shootout, where you're actively hunted from the start. The Cancer City Megamall is composed of massive atriums and outdoor plazas patrolled by towering cyborg cops, a literal vent-crawl maze acting as its veins and defying usefulness just to riff on a classic immersive sim cliche. #Black squad game reddit where to download full#I played a level in a deranged woodblock suburbia five times before I found the city beneath the city, pitch black catacombs full of terrible stuff. We're venting together.Ĭruelty Squad is one of the most sinister, upsetting games I've ever playedĬruelty Squad's spaces are easy to lose time in, each with a distinct premise and seemingly endless secrets to dig up. Subtle commentary? Not at all, but I respect Cruelty Squad's openly angry mockery of everything late capitalism. There's even a gun with damage that scales to how much you have in holdings. #Black squad game reddit where to download mods#You can harvest organs from corpses and catch fish to sell on a virtual stock market, keeping the cash flowing and the new body mods coming. Doing it over and over again with new weapons and tools, be it a DNA-scrambling pistol that turns enemies into a static gut explosion or a tape player embedded in your arm for whatever reason, is just as fun as the first time around.ĭeath kicks you back to the start of a mission, but Cruelty Squad never loses momentum. I'm happy dying on repeat to poke around for the perfect sniper nest or stealthy infiltration route (or Satanic summoning circle). ![]() Tiptoeing through each level as I master their bizarre layouts, memorizing enemy placement, pathing, and navigation is a joy. ![]()
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