I recommend Jamie Bainbridge's advice above. VMware products are obviously made by VMware, and it is best to address VMware product concerns with VMware, perhaps in their forums. People can certainly reply to this thread, however, Red Hat does not maintain Oracle VirtualBox. Please let Oracle know your request for update. It is up to Oracle to decide to dedicate time/resources etc to make VirtualBox work with non-intel Apple hardware. Note: Virtualbox is made by Oracle (originally Sun Microsystems, which Oracle bought a long while ago).
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Even leaving the atmosphere during the earliest hours with a simple engine/command pod/parachute design causes some hiccups. Unfortunately, Kerbal Space Program suffers from occasional framerate stutters, which become more frequent and severe the more complicated your builds and missions become. When I took it to the launch pad and set it off and it didn't immediately explode, there was a brief second just before the whole thing failed violently where I thought, "Hey, maybe I'm onto something here." It was a glorious second. I didn't design it for science, or for speed, or to see how far I could make it fly I built the thing just because I could. Leaving the symmetry option turned up to its highest setting, I quickly built an excessively powerful pinwheeling rocket. Sandbox allows for truly ridiculous designs - the sort of insane, utterly impractical rockets I built just to see how far I could push Kerbal’s physics. When I'd get to a point in Career where I was having trouble progressing and started to get frustrated, I'd switch to Sandbox and build to my heart's content. Without the goals of Career mode, though, I'd rather be playing Sandbox, where everything is unlocked and my imagination is the only limit. It retains the tech tree progression of Career mode, but removes other restrictions so the stakes aren't as high. Striking the perfect balance between thrust, weight, and fuel with only the parts and funds unlocked in Career mode made me feel like a brilliant rocket scientist. A heavier ship needs more thrust to go higher, which requires more engines. Bigger engines require more fuel, which make the ship heavier. Going higher requires more thrust, which requires bigger engines. Balancing funding, scientific progression, and reputation forced me to put thought into each launch, and the limited selection of spaceship parts made me think hard about how I could get the most from each rocket engine, fuel supply, or science module. Striking the perfect balance between thrust, weight, and fuel made me feel brilliant.I spent the majority of my time in Career mode, where all the challenges that come with actually blasting an object into space come into play. It's a lovely feedback loop that I can't get enough of. Every success (such as reaching a new record altitude) is really just a place to start over, only with better stuff. KERBAL SPACE PROGRAM CONTROLS CHEAT SHEET TRIALThrough hours of trial and error, I finally came to a design and flight technique that did what I wanted it to, and it was fantastically satisfying because each accomplishment is just a step toward bigger and better things. In its Career and Science modes, Kerbal Space Program creates an incredible sense of accomplishment with each successful feat of rocketry. although I often accidentally hit X during EVAs, causing my Kerbal to let go of its module and float helplessly into space. The button assignments have a really intuitive feel. It sounds like a hot mess, but I was amazed at how quickly I was able to figure the controls out without a cheat-sheet in front of me. To accommodate Kerbal’s made-for-mouse-and-keyboard complexity, Certain buttons on the controller behave as modifiers that, when held down, give each of the other buttons different functions. I found it daunting at first glance: there's a lot going on in every single screen, and accessing the in-game help files did nothing to put me at ease. KERBAL SPACE PROGRAM CONTROLS CHEAT SHEET PCKerbal on PlayStation 4 is for the most part exactly the same as its PC counterpart (read our Kerbal Space Program PC review), with the big exception of the control scheme. But that's where the genius of Kerbal really is: hard work pays off, and once I was able to determine the cause of my failures, be it staging woes or my nose pitching violently at 1000 meters, every successful launch was a thing of beauty. By the time I finally built a rocket that achieved successful orbit I had failed so many times that in almost any other game I would have given up completely. It's part of Kerbal's experimental nature. And man oh man, did I fail – over and over again. Kerbal Space Program is the most fun I've ever had failing. The application comes loaded with 32 lessons, and they are all free! Also, it has a built-in practice mode, so you can keep working on perfecting your sight-reading. The interface and lesson presentation is easy to understand and explained with guitarists in mind. Note teacher has been designed with guitar players in mind. ABRSM Sight-Reading Trainer only costs $4.99. Just keep in mind that this app only covers work done in sight-reading exams from grades 1-5. If you want a great app for reading sheet music and playing the piano, this is a great start. This makes learning fun and intuitive, especially if you are easily bored or distracted. Each lesson starts with fun little mini-games that are designed to ease you into the next lesson. This application has a friendly interface, and the menu is easy to use. Broken down into five different grades, each progressively becoming more difficult and advanced. ABRSM Sight-Reading TrainerĪBRSM is available on iOS and Android, as well as a version online or on the computer. Unfortunately, it’s only available for the PC. If you are playing on an acoustic piano, the application will listen using a microphone plugged into the computer, or if you’re on a laptop, it can use the onboard microphone. The app works with digital pianos and acoustic pianos. The application provides immediate interaction when a mistake is made, which helps you better your playing from the get-go. Teaching all the basics of playing piano, techniques, chords, and notation. This application has not only sight-reading lessons but is a fully-fledged piano tutor. MUSIC TUTOR FREE ANDROID SOFTWAREThis app is available on Steam, which is an online software store. If you are looking for structured, all-inclusive software to improve your sight reading, then eMedia Piano Learning Software is the best option on the computer. MUSIC TUTOR FREE ANDROID ANDROIDThis game is available on iOS and Android devices. However, the paid version gives you the option of skipping levels if you’d like to do so. MUSIC TUTOR FREE ANDROID FREEThe free version only allows you to play the next level once you completed the previous one. Each level adds new notes or techniques, as well as speeding up, ultimately teaching you proper sight-reading at the tempo of the given song. Passing a level will unlock the next one and so on. It is similar to many mobile games, with a level-based structure. The application is underwater-themed with interesting designs and sounds, making learning fun and engaging. This kid-friendly application and game teaches music theory and improves sight-reading with fun, interactive games and lessons. If you are bored of reading sheet music or studying the “old school” way, then Music Crab is just what you need. This app can be found on iOS devices as well as Android. Even if you are taking physical lessons, having an app that helps you increase the speed you read notes is beneficial. If not, they have a paid version that costs only $1.99! Which is an absolute steal. Music Tutor is free if you can stomach an ad now and then. These exercises will increase your reading speed as well as track your progress over the course. Music Tutor has plenty of exercises that help the user learn notes and quickly identify them note by note whilst playing. With an easy-to-use interface and a structure suitable for beginners.
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But with a new 10-year contract extension in hand, Drew has time to continue improving the team while continuing to enjoy his favorite parts of the Valparaiso community. The program is in a rebuilding year after losing six seniors from last year's squad. Valparaiso finished its non-conference schedule 8-7 and will open Horizon League play on Thursday, hosting UIC at the ARC. Our university is growing and my goal is the have the basketball program keep going." I'm very excited but also very motivated. That's something I definitely wanted to be a part of. "The growth of the school has been phenomenal and I think the school has a bright, bright future as a university. Mark Heckler) and our athletic director (Mark LaBabera) and our program and our university," Drew said. The timing of everything worked out with our president (Dr. Spurred by the success of the program and the familiarity with Drew, Valparaiso signed its head coach to a 10-year contract extension early in the season. Drew is the fastest coach in program history to reach 50 career wins. Last season, the Crusaders won the Horizon League tournament and appeared in the NCAA Tournament. The program has seen a great amount of success with Bryce Drew at the helm, including two Horizon League regular season titles. "On the other hand, I was really excited to have the opportunity to be the head coach, especially at a school that I had graduated from and have a lot of love for." "Part of me was very sad to see my dad retire just because my whole life I had seen him on the sidelines, so there was a bit of sadness from that standpoint," Drew said. When Homer retired following the 2010-11 season, Bryce Drew took over the program. It was a tremendous blessing to be able to coach by side for several years, to be able to see him in his workplace and to be there and try to help him build his program," he said.ĭrew joined his father's staff as an assistant coach in for the 2005-06 season and was promoted to associate head coach the next season. It just seemed like it was God's timing to stop playing and to start coaching. "I really enjoyed the college age, dealing with that type of student-athlete. It was kind of natural for me just to come back with the comfort that I had with the people and the community. "I was familiar with the area and had met a lot of good people over the years. And this is where I spent so many years in junior high, high school and college every summer when I was playing professionally I would come back to Valpo and train at or up in Chicago," Drew said. " Obviously, a big draw was that my dad was still coaching here, so my family was here. Waived by the Hornets after the 2003-04 season, Drew played one year overseas with Valencia BC before Valparaiso called to him to come home after a spot opened on his father's staff at Valparaiso University. The most decorated player in Valparaiso University history, Drew was drafted 16th overall in the 1998 NBA draft and went on to play six seasons with the Houston Rockets, Chicago Bulls and Charlotte/New Orleans Hornets. When it came time to decide where to go for college, I had met so many nice people and really enjoyed living here and I didn't want to go away," Drew said.ĭuring his collegiate career, Drew helped put Valpo on the map with "The Shot," a game-winning 3-pointer at the buzzer against Ole Miss that moved the Crusaders into the second round of the 1998 NCAA Tournament. Basketball and the Gatorade Indiana Player of the Year.ĭrew garnered attention from dozens of colleges, but his decision to stay home and play for his father at Valparaiso University was an easy one. That year, he was named both the 1994 Indiana Mr. In high school, I had a very enjoyable four years with the teachers and the coaches that I had and all of my friends."ĭrew overcame a rapid heartbeat in high school to lead the Valparaiso Vikings to a state championship appearance his senior year. "I met some great people, some great friends right away when we first moved here. "I know this was my dad's dream job at the time and he really wanted it, so when I saw him so excited, I was very excited," Drew said. It was the start of the most formidable years of the younger Drew's life. He moved to the city with his family when his father, Homer, became the head men's basketball coach at Valparaiso University. The first time, Drew was just a middle schooler. Over the course of his life, the city of Valparaiso has twice called to Bryce Drew. So save yourself the trouble.ĬriticalDamage7%, CriticalDamage+15, Critical+15 & Critical 15% I stress these two things because it can be entirely disheartening to spend millions on things you can’t use. Stats other than element are also a waste, crit stats or any others for that matter, WILL NOT WORK. Slots are not necessary because xtal stats WILL NOT WORK. What does the above mean for your secondary weapon? You should only get No Slot, High attack, High refined & Element stat on your weapon. The stat damage % to element does NOT apply. Refinement of weapon: higher refinement increases your attack power exponentially by level of refine.Įlement: only the awakened element will apply such as Earth, Fire, Wind etc. For dual wielding, only the following attributes on secondary weapon apply:Īttack of weapon: higher the attack of weapon, the more attack your character gains Beginners should choose from the above based on your budget.ĭPS: Black Knight of Delusion MP Boost: Pillar Golem Attack MP Recovery: ZegaĪs with all classes the secondary weapon slot is only able to use certain attributes. There is one other type but it’s an expensive and risky gamble. Once all the 10 point skills are achieved, you can go back and add more points to the ranged skills as necessary.Īttack7%, CritDamage+15, Critical+15 & 15% All the skills with a range like this (5-10*) is recommended to start at 5 FIRST, then work on all the skills in which 10 is necessary. Guard skills & Battle skills can be interchanged in order if you want more evasion for your build. I’ve listed the skills from top to bottom in the order of necessity. Light Armor Mastery: 5-10* (You MUST be wearing light armor for this to work for your build). MP Charge: 1 (Always keep a staff in inventory & switch to staff when using this skill, it speeds up the charge time!)Īttack Up: 5-10* Whack: 5 Crit Up: 5-10* Intimidating Power: 5-10* Safe Rest: 5 HP Boost: 10 Short Rest: 5 MP Boost: 10 Hard Hit: 5-10* Astute: 10 Trigger Slash: 10 Sword Mastery: 5-10* Twin Slash: 5-10* Phantom Slash: 10 Cross Parry: 5-10* Charging Slash: 5-10* Shadowstep: 10 Dual Mastery: 10 Dual Sword Control: 10 Godspeed: 10 Reflex/Flashblast: OPTIONAL Again, luck mage for bnuts & level your dps). You need access to the tier 3 skills (I see in the screenshots they’re all locked. If you haven’t already achieved level 70 on your account, do it. You should also choose crit as your personal stat for future use.įocus on your dual wield tree first. It’s really how your playstyle works, but these 3 stats are necessary for balance and it’s the ONLY build in toram that works this way. You can choose to do for every 2 points in strength you do 1 in agi up until str100 & then you’ll see what your attack and damage is like, then adjust stats from there. I suggest starting with 100 dex stat & if you’re looking at more power you can then start to add points between strength & agility. I always recommend a luck mage farmer so that you can easily farm bnuts to raise your main DPS character.ĭual wields are difficult builds because they rely on multiple stats in which to have balance and power. Racing conditions, riding style and mechanical status of the components have a direct impact on the motorbike’s behavior. Players are always seeking maximum performance, which is also central to game development at RaceWard, which has called on experts such as Lorenzo Mauri, a specialist in motorbike mechanics and consultant on the game. Alongside Giulio Panzani and Stefano Raddrizzani from the research department of Politecnico di Milano, Game Designer Alessandro Carullo looks at the physics model developed to perfectly simulate tyre wear during races. In the second video, the development team focuses on the various game modes, especially Career mode, as well as the different circuits and roads recreated in the game. The episode also highlights the studio's invaluable collaboration with manufacturers such as Ducati and takes a look at the history of Ducati and the realism offered by RiMS Racing with Ducati's official test rider, Alessandro Valia. Accompanied by Art Director Mauro Ferrari, Game Designer Alessandro Carullo and Executive Producer Sergio Rocco, Marco Ponte – CEO of RaceWard Studio and the game's Creative Director – explains the importance of the technical details to the game's design and how it offers players the maximum immersion possible. #RIMS RACING REVIEWS SIMULATOR#The first developer diary video looks at all the various stages of the game's development, starting with the design and research the teams did to create the most realistic motorcycle simulator possible. This includes the work done on the KT Engine's physics engine to create the best simulation possible, the mechanical accuracy of every motorbike, the different game modes, the ambient sounds, innovative features like the Motorbike Status Check – which offers a real-time view of the condition of the bike's parts – and the extensive customisation options for motorbikes and riders. #RIMS RACING REVIEWS SERIES#In a series of video documentaries, the creative teams are revealing some of the secrets of the game's production process. For those who prefer roads, five routes in the stunning landscapes of the United States, Norway, Australia, Spain and Italy have been recreated for a different racing experience on two wheels! Silverstone, Laguna Seca, Suzuka, Nürburgring, Paul Ricard… Travel the world and enjoy thrilling races on 10 faithfully recreated official circuits. All these components are reproduced in the finest detail in RiMS Racing. This four-cylinder bike with over 200 horsepower is MV Agusta's flagship model and is fitted with an Ohlins TTX 36 shock absorber, Brembo radial braking system and fairing made primarily of carbon. The video features the MV Agusta F4 RC and its precision mechanics. You start your adventure by choosing a motorbike from eight of the most powerful European and Japanese models, recreated with unparalleled accuracy thanks to tight collaboration with each manufacturer. From brake disc temperature and tyre pressure to suspension behaviour and electronics, the ultra-realistic and precise physics of RiMS Racing recreates every hazard of the race. Over 500 official spare parts available and more than 200 official items of equipment for the rider are perfectly recreated in the game and realistically simulated even down to how each can wear down, Just like a real rider, you can analyze the status of your motorbike in real time to perfect your set-up. With RiMS Racing, the Italian studio RaceWard sets a new standard for realism and customization options. Using an innovative mechanics management system, you can optimize every part of your motorbike down to the smallest component. By making mechanics a central part of the game, RiMS Racing provides a unique simulation experience requiring players to combine both engineering and riding skills. Its super, super smooth and doesnt have any trace of grain on the skin. This semi-bright leather comes from either South America or Asia, which is a very large swath of the globe but thats all they would tell me when I called the Doc Marten helpline. If youre down to commit to the regular care they need to keep clean, youll want to get a pencil eraser and a stiff brush and maybe some Renewbuck, which is a care product sold by Timberland. Even though theyre waterproof, they pick up little stains all the time and its really the most frustrating part of owning them. Be warned: the big downside of this material is that its super hard to keep it clean. Obviously its quite brightly colored so the boots really stand out from any outfit and are a nice break from plain brown or black. This nubuck comes treated for waterproofness, which is nice. Functionally, nubuck is stronger and more durable than suede. The main difference between nubuck and suede is that nubuck is a top grain leather (which means that its made from the top layer of the animals hide), while suede is made from the inside of the animals hide. A lot of people assume its suede, which is understandable because suede also has a raised texture, but its not. Like I mentioned before, these boots are actually made with nubuck, which is a kind of buffed leather. The biggest difference between Timberlands and Docs at first glance is in the leather - thin, plasticky leather vs insulated nubuck - the thing they have in common is that neither of these are sophisticated boots. I think the sole is one of the best parts about this boot: it doesnt have the stickiness that you can get with new Timberlands, and its a little more streamlined, too. The sole is made from an inorganic rubber thats super soft, and attached to the upper with bright yellow stitching, one of the most iconic aspects of the boot. But, they are slightly more streamlined than Timberlands and look better with skinny jeans and slim pants, if thats your thing. The toe is rather snubby and overall the profile is a little blobby it doesnt contour the foot that well. Theyre also not insulated at all and, at well over 7 inches, are a pretty tall boot so youll want to get yourself some nice long, warm socks if youre gonna wear them around in the winter. Unlike the Timberland, these Docs are mostly single stitched. The grain has been fully corrected out, making for a shiny, plasticky, relatively thin leather. DOC MARTEN FULLThis is a pretty uncomplicated boot: while Doc Martens calls this full grain leather its super slippery and smooth. In fact, only around 1% of their boots are still made in Britain, according to Business Insider. I didnt go with the British-made Doc because Im focusing on the brands most popular boots, and we live in the era where that boot is made in Asia. Doc Martensįirst things first: this is Doc Martens standard issue 1460, which is their most popular boot and is manufactured in Asia. Worth mentioning though you cant see it, this boot is fully insulated with Primaloft and about half the insulation comes from recycled water bottles, which is pretty cool. Other signature features of the boot are the chunky, grippy rubber lug sole (called Gripstick - Timberland really wants you to know that these boots have a good grip, and they do), the iconic Taslan nylon laces, and the leather collar for added insulation. Despite all that, theyre still pretty versatile and can be worn with a variety of different styles. Theyre certainly not dressy by any stretch of the imagination. Theyre about six inches high and pretty bulky at that, so they dont look great with slim pants or skinny jeans. (Theyre available in a bunch of colors but this is the best known.) The nubuck is characterized by a slightly fuzzy texture from the protein fibers, and this one comes treated so that it is, as the name says, waterproof. Im looking at the wheat nubuck Timberland 6 waterproof boot. |
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